CISC 3620 Computer Graphics
3 hours; 3 credits
Fundamentals of computer graphics programming. Graphics hardware and software standards. 2D geometric primitives and raster images. 3D object representations. Data structures, algorithms, and the graphics pipeline. Graphical user interfaces. Underlying concepts in computer graphics systems, including games, animation, modeling, rendering, and paint systems.
Prerequisite: Computer and Information Science 3130 ; and Mathematics 1011 [2.9] or 1012 or 1026 [2.92] or assignment to Mathematics *1201 [3.3] by the Department of Mathematics
The City University reserves the right, because of changing conditions,
to make modifications of any nature in academic programs and requirements
of the university and its constituent colleges without advanced notice.
Students are advised to consult regularly with college and department counselors
concerning their programs of study.
Access the college's current and recent course bulletins.