CISC 3660 Game Programming

3 hours; 3 credits

Game programming techniques. 2D and 3D games. Data representations of virtual elements. Visualizing the 3D game environment. Controlling motion and behaviors. Interaction control. Game architectures, including multi-player games and message passing. Managing complexity. Teamwork to create a 3D game using a 3D multi-player game engine. Interaction with game development professionals regarding state-of-the-art hardware and software technology for game creation and adaptation. (Not open to students who have taken Computer and Information Science 3667.)

Prerequisite: Computer and Information Science 3130 [22].


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