MATH *1711 Mathematical Fundamentals of Computer Graphics I
4 hours; 4 credits
Mathematical principles of computer graphics. Euclidean and affine geometry. Coordinate systems and transformations. Matrix representations of transformations. Rotations, translations, and projections in 2 dimensions. Representations of 2 dimensional objects using polygons, quadratic curves and splines. Determination of distances between, or intersections of objects in 2 dimensions. (Students who have completed both Mathematics 1711 [8.5] and Mathematics 2101 [10.1] will receive only 3 credits for Mathematics 1711 [8.5] and only 2 credits for Mathematics 2101 [10.1].)
Prerequisites: Computer and Information Science 3110  and Mathematics *1201 [3.3].
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