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CISC 3620 Computer Graphics

(Prior to Fall 2010, this course was known as CIS 41.
The information below might still reflect the old course numbers. Bracketed numbers, if any, are the old course numbers. Learn more...)

3 hours; 3 credits

Fundamentals of computer graphics programming. Graphics hardware and software standards. 2D geometric primitives and raster images. 3D object representations. Data structures, algorithms, and the graphics pipeline. Graphical user interfaces. Underlying concepts in computer graphics systems, including games, animation, modeling, rendering, and paint systems.

Prerequisite: Computer and Information Science 3130 [22]; and Mathematics 1011 [2.9] or 1012 or 1026 [2.92] or assignment to Mathematics *1201 [3.3] by the Department of Mathematics


The City University reserves the right, because of changing conditions, to make modifications of any nature in academic programs and requirements of the university and its constituent colleges without advanced notice. Students are advised to consult regularly with college and department counselors concerning their programs of study.

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