CISC 3660 Game Programming
(Prior to Fall 2010, this course was known as CIS 54.1.
The information below might still reflect the old course numbers. Bracketed numbers, if any, are the old course numbers. Learn more...)
3 hours; 3 credits
Game programming techniques. 2D and 3D games. Data representations of virtual elements. Visualizing the 3D game environment. Controlling motion and behaviors. Interaction control. Game architectures, including multi-player games and message passing. Managing complexity. Teamwork to create a 3D game using a 3D multi-player game engine. Interaction with game development professionals regarding state-of-the-art hardware and software technology for game creation and adaptation. (Not open to students who have taken Computer and Information Science 3667.)
Prerequisite: Computer and Information Science 3130 [22].
DISCLAIMER