Skip to Main Content

CISC 3660 Game Programming

(Prior to Fall 2010, this course was known as CIS 54.1.
The information below might still reflect the old course numbers. Bracketed numbers, if any, are the old course numbers. Learn more...)

3 hours; 3 credits

Game programming techniques. 2D and 3D games. Data representations of virtual elements. Visualizing the 3D game environment. Controlling motion and behaviors. Interaction control. Game architectures, including multi-player games and message passing. Managing complexity. Teamwork to create a 3D game using a 3D multi-player game engine. Interaction with game development professionals regarding state-of-the-art hardware and software technology for game creation and adaptation. (Not open to students who have taken Computer and Information Science 3667.)

Prerequisite: Computer and Information Science 3130 [22].


The City University reserves the right, because of changing conditions, to make modifications of any nature in academic programs and requirements of the university and its constituent colleges without advanced notice. Students are advised to consult regularly with college and department counselors concerning their programs of study.

Return to full course list